int compiled = intbuf.get(0);
if (compiled == 0) {
// gl.glGetShaderiv(shader, GL20.GL_INFO_LOG_LENGTH, intbuf);
// int infoLogLength = intbuf.get(0);
// if (infoLogLength > 1) {
String infoLog = gl.glGetShaderInfoLog(shader);
log += infoLog;
// }
return -1;
}