Examples of glGetAttribLocation()


Examples of com.badlogic.gdx.graphics.GL20.glGetAttribLocation()

    GL20 gl = Gdx.gl20;
    // -2 == not yet cached
    // -1 == cached but not found
    int location;
    if ((location = attributes.get(name, -2)) == -2) {
      location = gl.glGetAttribLocation(program, name);
      attributes.put(name, location);
    }
    return location;
  }
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Examples of com.badlogic.gdx.graphics.GL20.glGetAttribLocation()

  private int fetchAttributeLocation (String name) {
    GL20 gl = Gdx.graphics.getGL20();
    int location;
    if ((location = attributes.get(name, -1)) == -1) {
      location = gl.glGetAttribLocation(program, name);
      if (location != -1) attributes.put(name, location);
    }
    return location;
  }
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Examples of net.rim.device.api.opengles.GL20.glGetAttribLocation()

                createShaderProgram(gl, getSource(VERTEX_SHADER),
                        getSource(FRAGMENT_SHADER));
        gl.glUseProgram(_program);

        // Get attribute locations
        _positionLoc = gl.glGetAttribLocation(_program, "position");
        _texCoordLoc = gl.glGetAttribLocation(_program, "texCoord");
        _normalLoc = gl.glGetAttribLocation(_program, "normal");

        // Get uniform locations
        _matrixLoc = gl.glGetUniformLocation(_program, "matrix");
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Examples of net.rim.device.api.opengles.GL20.glGetAttribLocation()

                        getSource(FRAGMENT_SHADER));
        gl.glUseProgram(_program);

        // Get attribute locations
        _positionLoc = gl.glGetAttribLocation(_program, "position");
        _texCoordLoc = gl.glGetAttribLocation(_program, "texCoord");
        _normalLoc = gl.glGetAttribLocation(_program, "normal");

        // Get uniform locations
        _matrixLoc = gl.glGetUniformLocation(_program, "matrix");
        _lightDirectionLoc =
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Examples of net.rim.device.api.opengles.GL20.glGetAttribLocation()

        gl.glUseProgram(_program);

        // Get attribute locations
        _positionLoc = gl.glGetAttribLocation(_program, "position");
        _texCoordLoc = gl.glGetAttribLocation(_program, "texCoord");
        _normalLoc = gl.glGetAttribLocation(_program, "normal");

        // Get uniform locations
        _matrixLoc = gl.glGetUniformLocation(_program, "matrix");
        _lightDirectionLoc =
                gl.glGetUniformLocation(_program, "lightDirection");
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