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tmp, 0); int maxStrLen = tmp[0]; byte[] nameBuf = new byte[maxStrLen]; for (int i = 0; i < numActiveUniforms; i++) { gl.glGetActiveUniformARB(id, i, maxStrLen, tmp3, 0, tmp, 0, tmp2, 0, nameBuf, 0); int size = tmp[0]; int type = tmp2[0];