Examples of glGenRenderbuffers()


Examples of com.badlogic.gdx.graphics.GL20.glGenRenderbuffers()

    gl.glGenFramebuffers(1, handle);
    framebufferHandle = handle.get(0);

    if (hasDepth) {
      handle.clear();
      gl.glGenRenderbuffers(1, handle);
      depthbufferHandle = handle.get(0);
    }

    gl.glBindTexture(GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle());
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Examples of javax.media.opengl.GL.glGenRenderbuffers()

            // Create our texture binding FBO
            gl.glGenFramebuffers(1, buffer); // generate id
            _fboID = buffer.get(0);

            // Create a depth renderbuffer to use for RTT use
            gl.glGenRenderbuffers(1, buffer); // generate id
            _depthRBID = buffer.get(0);
            gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _depthRBID);
            int format = GL2ES2.GL_DEPTH_COMPONENT;
            if (_supportsDepthTexture && _depthBits > 0) {
                switch (_depthBits) {
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Examples of javax.media.opengl.GL.glGenRenderbuffers()

                // create ms framebuffer object
                gl.glGenFramebuffers(1, buffer);
                _msfboID = buffer.get(0);

                // create ms renderbuffers
                gl.glGenRenderbuffers(1, buffer); // generate id
                _mscolorRBID = buffer.get(0);
                gl.glGenRenderbuffers(1, buffer); // generate id
                _msdepthRBID = buffer.get(0);

                // set up renderbuffer properties
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Examples of javax.media.opengl.GL.glGenRenderbuffers()

                _msfboID = buffer.get(0);

                // create ms renderbuffers
                gl.glGenRenderbuffers(1, buffer); // generate id
                _mscolorRBID = buffer.get(0);
                gl.glGenRenderbuffers(1, buffer); // generate id
                _msdepthRBID = buffer.get(0);

                // set up renderbuffer properties
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _mscolorRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, GL.GL_RGBA, _width,
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