Examples of glEnd()


Examples of javax.media.opengl.GL2.glEnd()

    Vec2 vec = getWorldToScreen(argPoint);
    GL2 gl = panel.getGL().getGL2();
    gl.glBegin(GL2.GL_POINT);
    gl.glPointSize(argRadiusOnScreen);
    gl.glVertex2f(vec.x, vec.y);
    gl.glEnd();
  }

  private final Vec2 trans = new Vec2();

  @Override
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Examples of javax.media.opengl.GL2.glEnd()

    gl.glColor4f(color.x, color.y, color.z, .4f);
    for (int i = 0; i < vertexCount; i++) {
      getWorldToScreenToOut(vertices[i], trans);
      gl.glVertex2f(trans.x, trans.y);
    }
    gl.glEnd();

    gl.glBegin(GL2.GL_LINE_LOOP);
    gl.glColor4f(color.x, color.y, color.z, 1f);
    for (int i = 0; i < vertexCount; i++) {
      getWorldToScreenToOut(vertices[i], trans);
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Examples of javax.media.opengl.GL2.glEnd()

    gl.glColor4f(color.x, color.y, color.z, 1f);
    for (int i = 0; i < vertexCount; i++) {
      getWorldToScreenToOut(vertices[i], trans);
      gl.glVertex2f(trans.x, trans.y);
    }
    gl.glEnd();
  }

  private final Vec2Array vec2Array = new Vec2Array();

  @Override
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Examples of javax.media.opengl.GL2.glEnd()

    gl.glColor3f(color.x, color.y, color.z);
    getWorldToScreenToOut(p1, trans);
    gl.glVertex2f(trans.x, trans.y);
    getWorldToScreenToOut(p2, trans);
    gl.glVertex2f(trans.x, trans.y);
    gl.glEnd();
  }


  private final Vec2 temp = new Vec2();
  private final Vec2 temp2 = new Vec2();
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Examples of javax.media.opengl.GL2.glEnd()

    temp2.x = xf.p.x + -k_axisScale * xf.q.s;
    temp2.y = xf.p.y + k_axisScale * xf.q.c;
    getWorldToScreenToOut(temp2, temp2);
    gl.glVertex2f(temp.x, temp.y);
    gl.glVertex2f(temp2.x, temp2.y);
    gl.glEnd();
  }

  @Override
  public void drawString(float x, float y, String s, Color3f color) {
    text.beginRendering(panel.getWidth(), panel.getHeight());
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Examples of javax.media.opengl.GL2.glEnd()

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex3f(mapMinX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex3f(mapMaxX,mapMinY, mapZ);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex3f(mapMaxX,mapMaxY, mapZ);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex3f(mapMinX,mapMaxY, mapZ);
        gl.glEnd();

        // Restore matrices
        gl.glPopMatrix();
        gl.glMatrixMode(GL2.GL_MODELVIEW);
        gl.glPopMatrix();
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Examples of javax.media.opengl.GL2.glEnd()

        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Java 3D always clears the Z-buffer
        gl.glDepthMask(true);
        gl.glClear(GL.GL_DEPTH_BUFFER_BIT);
        gl.glPopAttrib();
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Examples of javax.media.opengl.GL2.glEnd()

        gl.glBegin(GL2.GL_QUADS);
        gl.glTexCoord2f(texMinU, texMinV); gl.glVertex2f(mapMinX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMinV); gl.glVertex2f(mapMaxX,mapMinY);
        gl.glTexCoord2f(texMaxU, texMaxV); gl.glVertex2f(mapMaxX,mapMaxY);
        gl.glTexCoord2f(texMinU, texMaxV); gl.glVertex2f(mapMinX,mapMaxY);
        gl.glEnd();

        // Restore texture Matrix transform
        gl.glPopMatrix();

        gl.glMatrixMode(GL2.GL_MODELVIEW);
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Examples of javax.media.opengl.GL2.glEnd()

                coloroff += stride;
                coordoff += stride;
                texCoordoff += stride;
                vAttrOff += stride;
            }
            gl.glEnd();
        }
    }

    // used to Build Dlist GeometryArray by Reference with java arrays
    @Override
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Examples of javax.media.opengl.GL2.glEnd()

                    coloroff += stride;
                    coordoff += stride;
                    texCoordoff += stride;
                    vAttrOff += stride;
                }
                gl.glEnd();
            }
        } else if ((geo_type == GeometryRetained.GEO_TYPE_QUAD_SET) ||
                (geo_type == GeometryRetained.GEO_TYPE_TRI_SET) ||
                (geo_type == GeometryRetained.GEO_TYPE_POINT_SET) ||
                (geo_type == GeometryRetained.GEO_TYPE_LINE_SET)) {
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