Examples of glEnableVertexAttribArray()


Examples of com.badlogic.gdx.graphics.GL20.glEnableVertexAttribArray()

  public void enableVertexAttribute (String name) {
    GL20 gl = Gdx.gl20;
    checkManaged();
    int location = fetchAttributeLocation(name);
    if (location == -1) return;
    gl.glEnableVertexAttribArray(location);
  }

  public void enableVertexAttribute (int location) {
    GL20 gl = Gdx.gl20;
    checkManaged();
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Examples of com.badlogic.gdx.graphics.GL20.glEnableVertexAttribArray()

  }

  public void enableVertexAttribute (int location) {
    GL20 gl = Gdx.gl20;
    checkManaged();
    gl.glEnableVertexAttribArray(location);
  }

  private void checkManaged () {
    if (invalidated) {
      compileShaders(vertexShaderSource, fragmentShaderSource);
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Examples of com.badlogic.gdx.graphics.GL20.glEnableVertexAttribArray()

  public void enableVertexAttribute (String name) {
    GL20 gl = Gdx.graphics.getGL20();
    checkManaged();
    int location = fetchAttributeLocation(name);
    if (location == -1) return;
    gl.glEnableVertexAttribArray(location);
  }

  private void checkManaged () {
    if (invalidated) {
      compileShaders(vertexShaderSource, fragmentShaderSource);
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Examples of javax.media.opengl.GL3.glEnableVertexAttribArray()

        programObject.bind(gl3);
        {
            gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);

            gl3.glEnableVertexAttribArray(0);
            gl3.glEnableVertexAttribArray(1);
            {
                gl3.glActiveTexture(GL3.GL_TEXTURE0);
                texture.enable(gl3);
                texture.bind(gl3);
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Examples of javax.media.opengl.GL3.glEnableVertexAttribArray()

        programObject.bind(gl3);
        {
            gl3.glBindBuffer(GL3.GL_ARRAY_BUFFER, vertexBufferObject[0]);

            gl3.glEnableVertexAttribArray(0);
            gl3.glEnableVertexAttribArray(1);
            {
                gl3.glActiveTexture(GL3.GL_TEXTURE0);
                texture.enable(gl3);
                texture.bind(gl3);
                gl3.glUniform1i(textureUnLoc, 0);
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