gl.glDrawPixels(rasterWidth, rasterHeight, GL2.GL_DEPTH_COMPONENT,
GL.GL_FLOAT, FloatBuffer.wrap((float[]) depthData));
}
/* re-enable draw buffer */
gl.glDrawBuffer(drawBuf[0]);
gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, 0);
gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, 0);