final IntBuffer idBuffer = BufferUtils.createIntBuffer(1);
idBuffer.clear();
idBuffer.put(id.intValue());
idBuffer.rewind();
gl.glDeleteTextures(idBuffer.limit(), idBuffer);
record.removeTextureRecord(id);
texture.removeFromIdCache(context.getGlContextRep());
}
public static void deleteTextureIds(final Collection<Integer> ids) {