157158159160161162163164165166167
colorTexture.dispose(); if (hasDepth) { handle.clear(); handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } handle.clear(); handle.put(framebufferHandle); handle.flip();
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colorTexture.dispose(); if (hasDepth) { handle.put(depthbufferHandle); handle.flip(); gl.glDeleteRenderbuffers(1, handle); } handle.clear(); handle.put(framebufferHandle); handle.flip();
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if (_depthRBID != 0) { final IntBuffer id = BufferUtils.createIntBuffer(1); id.put(_depthRBID); id.rewind(); gl.glDeleteRenderbuffers(id.limit(), id); } } }