int shaderHandle = 0;
if (shaderType == Shader.SHADER_TYPE_VERTEX) {
shaderHandle = gl.glCreateShaderObjectARB(GL2.GL_VERTEX_SHADER);
} else if (shaderType == Shader.SHADER_TYPE_FRAGMENT) {
shaderHandle = gl.glCreateShaderObjectARB(GL2.GL_FRAGMENT_SHADER);
}
if (shaderHandle == 0) {
return new ShaderError(ShaderError.COMPILE_ERROR,
"Unable to create native shader object");