if (floatColorsDefined) {
fclrs.position(0);
if ((vformat & GeometryArray.WITH_ALPHA) != 0) {
gl.glColorPointer(4, GL.GL_FLOAT, 0, fclrs);
} else {
gl.glColorPointer(3, GL.GL_FLOAT, 0, fclrs);
}
} else if (byteColorsDefined) {
bclrs.position(0);
if ((vformat & GeometryArray.WITH_ALPHA) != 0) {
gl.glColorPointer(4, GL.GL_UNSIGNED_BYTE, 0, bclrs);