//DRAW
// gl.glDrawElements(GL.GL_LINE_STRIP, indexBuff.capacity(), GL.GL_UNSIGNED_INT, indexBuff);
// gl.glDrawArrays(GL.GL_LINE_STRIP, 0, vertexArr.length);
/////TEST/// //TODO make vertex pointer arrays?
gl.glColor4d (strokeColBuff.get(0), strokeColBuff.get(1), strokeColBuff.get(2), strokeColBuff.get(3));
for (Vertex[] outline : outLines){
gl.glBegin (GL.GL_LINE_STRIP);
for (Vertex vertex : outline){
gl.glVertex3f (vertex.getX(), vertex.getY(), vertex.getZ());
}