Examples of glCheckFramebufferStatus()


Examples of com.badlogic.gdx.graphics.GL20.glCheckFramebufferStatus()

    gl.glFramebufferTexture2D(GL20.GL_FRAMEBUFFER, GL20.GL_COLOR_ATTACHMENT0, GL20.GL_TEXTURE_2D,
      colorTexture.getTextureObjectHandle(), 0);
    if (hasDepth) {
      gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_DEPTH_ATTACHMENT, GL20.GL_RENDERBUFFER, depthbufferHandle);
    }
    int result = gl.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER);

    gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, 0);
    gl.glBindTexture(GL20.GL_TEXTURE_2D, 0);
    gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, defaultFramebufferHandle);
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Examples of javax.media.opengl.GL.glCheckFramebufferStatus()

     *            an id to use for log messages, particularly if there are any issues.
     */
    public static void checkFBOComplete(final int fboID) {
        final GL gl = GLContext.getCurrentGL();

        final int status = gl.glCheckFramebufferStatus(GL.GL_FRAMEBUFFER);
        switch (status) {
            case GL.GL_FRAMEBUFFER_COMPLETE:
                break;
            case GL.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
                throw new IllegalStateException("FrameBuffer: " + fboID
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