Examples of glBindRenderbuffer()


Examples of com.badlogic.gdx.graphics.GL20.glBindRenderbuffer()

    }

    gl.glBindTexture(GL20.GL_TEXTURE_2D, colorTexture.getTextureObjectHandle());

    if (hasDepth) {
      gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, depthbufferHandle);
      gl.glRenderbufferStorage(GL20.GL_RENDERBUFFER, GL20.GL_DEPTH_COMPONENT16, colorTexture.getWidth(),
        colorTexture.getHeight());
    }

    gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, framebufferHandle);
View Full Code Here

Examples of com.badlogic.gdx.graphics.GL20.glBindRenderbuffer()

    if (hasDepth) {
      gl.glFramebufferRenderbuffer(GL20.GL_FRAMEBUFFER, GL20.GL_DEPTH_ATTACHMENT, GL20.GL_RENDERBUFFER, depthbufferHandle);
    }
    int result = gl.glCheckFramebufferStatus(GL20.GL_FRAMEBUFFER);

    gl.glBindRenderbuffer(GL20.GL_RENDERBUFFER, 0);
    gl.glBindTexture(GL20.GL_TEXTURE_2D, 0);
    gl.glBindFramebuffer(GL20.GL_FRAMEBUFFER, defaultFramebufferHandle);

    if (result != GL20.GL_FRAMEBUFFER_COMPLETE) {
      colorTexture.dispose();
View Full Code Here

Examples of javax.media.opengl.GL.glBindRenderbuffer()

                }
            }
            gl.glRenderbufferStorage(GL.GL_RENDERBUFFER, format, _width, _height);

            // unbind...
            gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);
            gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, 0);

            // If we support it, rustle up a multisample framebuffer + renderbuffers
            if (_samples != 0 && _supportsMultisample) {
                // create ms framebuffer object
View Full Code Here

Examples of javax.media.opengl.GL.glBindRenderbuffer()

                _mscolorRBID = buffer.get(0);
                gl.glGenRenderbuffers(1, buffer); // generate id
                _msdepthRBID = buffer.get(0);

                // set up renderbuffer properties
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _mscolorRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, GL.GL_RGBA, _width,
                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);
View Full Code Here

Examples of javax.media.opengl.GL.glBindRenderbuffer()

                // set up renderbuffer properties
                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _mscolorRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, GL.GL_RGBA, _width,
                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);

                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _msfboID);
View Full Code Here

Examples of javax.media.opengl.GL.glBindRenderbuffer()

                        _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, _msdepthRBID);
                gl.getGL2GL3().glRenderbufferStorageMultisample(GL.GL_RENDERBUFFER, _samples, format, _width, _height);

                gl.glBindRenderbuffer(GL.GL_RENDERBUFFER, 0);

                gl.glBindFramebuffer(GL.GL_FRAMEBUFFER, _msfboID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_COLOR_ATTACHMENT0, GL.GL_RENDERBUFFER,
                        _mscolorRBID);
                gl.glFramebufferRenderbuffer(GL.GL_FRAMEBUFFER, GL.GL_DEPTH_ATTACHMENT, GL.GL_RENDERBUFFER,
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.