ShaderError bindGLSLVertexAttrName(Context ctx, ShaderProgramId shaderProgramId,
String attrName, int attrIndex) {
if (VERBOSE) System.err.println("JoglPipeline.bindGLSLVertexAttrName()");
GL2 gl = context(ctx).getGL().getGL2();
gl.glBindAttribLocation(unbox(shaderProgramId),
attrIndex + VirtualUniverse.mc.glslVertexAttrOffset,
attrName);
return null;
}
@Override