QuestState qs = member.getQuestState(getClass());
if(qs != null && qs.isStarted())
{
if(st.getQuestItemsCount(Deadmans_Flesh) < 40)
{
qs.giveItems(Deadmans_Flesh, 1);
qs.playSound(SOUND_ITEMGET);
if(doneKill && st.getQuestItemsCount(Deadmans_Flesh) == 40)
{
st.setCond(2);
}