Package games.stendhal.client.entity

Examples of games.stendhal.client.entity.Player.initialize()


    serverbob.setPosition(2, 1);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(2, 2);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(2, 3);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
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    serverbob.setPosition(2, 2);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(2, 3);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 0);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
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    serverbob.setPosition(2, 3);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 0);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 1);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
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    serverbob.setPosition(3, 0);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 1);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 2);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
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    serverbob.setPosition(3, 1);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 2);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 3);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
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    serverbob.setPosition(3, 2);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));
    serverbob.setPosition(3, 3);
    bob.initialize(serverbob);
    assertFalse(map.collides((int) bob.getX(), (int) bob.getY(), (int) bob
        .getWidth(), (int) bob.getHeight()));

  }
 
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    character.put("y", 0);
    // ignore ghostmode for showing the image
    character.remove("ghostmode");
    // ignore player killer skull
    character.remove("last_player_kill_time");
    player.initialize(character);
   
    EntityView view = EntityViewFactory.create(player);
    // this if-block is there to be compatible with Stendhal 0.84 that is missing information
    Icon icon = null;
    if (view != null) {
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