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for (int i = 0; i < 4; ++i) { if (this.inventory[i] != null) { player.func_146097_a(this.inventory[i], true, false); this.inventory[i] = null; } } }
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for (int i = 0; i < inventory.length; ++i) { if (this.inventory[i] != null) { player.func_146097_a(this.inventory[i], true, false); this.inventory[i] = null; } } }