Examples of firstVariant()


Examples of com.sgfj.SGFNodeIterator.firstVariant()

                        return false;

                    // search for appropriate variant
                    SGFMove newMove = new SGFMove(cursorX, cursorY, game.colorToPlay);
                    SGFMove variantMove;
                    i.firstVariant(true);
                    do {
                        variantMove = i.current().getMoveProperty();
                    } while (!newMove.equals(variantMove) && i.nextVariant(true) != null);

                    if (!newMove.equals(variantMove))
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Examples of com.sgfj.SGFNodeIterator.firstVariant()

                    SGFNodeIterator i = game.kifuLastMove().iterator();
                    if (i.next(true) != null) {
                        // play randomized response move

                        i.firstVariant(true);
                        int nGoodVariants = 0;
                        int nBadVariants = 0;

                        do {
                            if ((i.current().bits & SGFNode.GOOD_MOVE) != 0)
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Examples of com.sgfj.SGFNodeIterator.firstVariant()

    }

    private boolean setCursorToNextGoodMove() {
        SGFNodeIterator i = game.kifuLastMove().iterator();
        if (i.next(true) != null) {
            i.firstVariant(true);
            do {
                SGFNode node = i.current();
                if ((node.bits & SGFNode.GOOD_MOVE) != 0) {
                    return setCursor(node);
                }
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Examples of com.sgfj.SGFNodeIterator.firstVariant()

    }

    private boolean setCursorToNextGoodMove() {
        SGFNodeIterator i = game.kifuLastMove().iterator();
        if (i.next(true) != null) {
            i.firstVariant(true);
            do {
                SGFNode node = i.current();
                if ((node.bits & SGFNode.GOOD_MOVE) != 0) {
                    return setCursor(node);
                }
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Examples of com.sgfj.SGFNodeIterator.firstVariant()

                        return false;

                    // search for appropriate variant
                    SGFMove newMove = new SGFMove(cursorX, cursorY, game.colorToPlay);
                    SGFMove variantMove;
                    i.firstVariant(true);
                    do {
                        variantMove = i.current().getMoveProperty();
                    } while (!newMove.equals(variantMove) && i.nextVariant(true) != null);

                    if (!newMove.equals(variantMove))
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.firstVariant()

                    SGFNodeIterator i = game.kifuLastMove().iterator();
                    if (i.next(true) != null) {
                        // play randomized response move

                        i.firstVariant(true);
                        int nGoodVariants = 0;
                        int nBadVariants = 0;

                        do {
                            if ((i.current().bits & SGFNode.GOOD_MOVE) != 0)
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.firstVariant()

    }

    private boolean setCursorToNextGoodMove() {
        SGFNodeIterator i = game.kifuLastMove().iterator();
        if (i.next(true) != null) {
            i.firstVariant(true);
            do {
                SGFNode node = i.current();
                if ((node.bits & SGFNode.GOOD_MOVE) != 0) {
                    return setCursor(node);
                }
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.firstVariant()

    }

    private boolean setCursorToNextGoodMove() {
        SGFNodeIterator i = game.kifuLastMove().iterator();
        if (i.next(true) != null) {
            i.firstVariant(true);
            do {
                SGFNode node = i.current();
                if ((node.bits & SGFNode.GOOD_MOVE) != 0) {
                    return setCursor(node);
                }
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.firstVariant()

                        return false;

                    // search for appropriate variant
                    SGFMove newMove = new SGFMove(cursorX, cursorY, game.colorToPlay);
                    SGFMove variantMove;
                    i.firstVariant(true);
                    do {
                        variantMove = i.current().getMoveProperty();
                    } while (!newMove.equals(variantMove) && i.nextVariant(true) != null);

                    if (!newMove.equals(variantMove))
View Full Code Here

Examples of com.sgfj.SGFNodeIterator.firstVariant()

                    SGFNodeIterator i = game.kifuLastMove().iterator();
                    if (i.next(true) != null) {
                        // play randomized response move

                        i.firstVariant(true);
                        int nGoodVariants = 0;
                        int nBadVariants = 0;

                        do {
                            if ((i.current().bits & SGFNode.GOOD_MOVE) != 0)
View Full Code Here
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