return false;
// search for appropriate variant
SGFMove newMove = new SGFMove(cursorX, cursorY, game.colorToPlay);
SGFMove variantMove;
i.firstVariant(true);
do {
variantMove = i.current().getMoveProperty();
} while (!newMove.equals(variantMove) && i.nextVariant(true) != null);
if (!newMove.equals(variantMove))