Examples of fire()


Examples of ptolemy.actor.Actor.fire()

                Actor actor = interruptEvent.actor();

                if (actor != null) {
                    if (actor.prefire()) {
                        actor.fire();

                        if (!actor.postfire()) {
                            _disableActor(actor);
                        }
                    }
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Examples of ptolemy.actor.Actor.fire()

                if (_debugging) {
                    _debug(new FiringEvent(this, actor,
                            FiringEvent.BEFORE_FIRE, 1));
                }

                actor.fire();

                if (_debugging) {
                    _debug(new FiringEvent(this, actor, FiringEvent.AFTER_FIRE,
                            1));
                    _debug(new FiringEvent(this, actor,
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Examples of ptolemy.actor.Actor.fire()

                    _debug(new FiringEvent(this, actorToFire,
                            FiringEvent.AFTER_PREFIRE));

                    _debug(new FiringEvent(this, actorToFire,
                            FiringEvent.BEFORE_FIRE));
                    actorToFire.fire();
                    _debug(new FiringEvent(this, actorToFire,
                            FiringEvent.AFTER_FIRE));

                    _debug(new FiringEvent(this, actorToFire,
                            FiringEvent.BEFORE_POSTFIRE));
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Examples of ptolemy.actor.Actor.fire()

                    if (!actorToFire.prefire()) {
                        break;
                    }

                    actorToFire.fire();

                    if (!actorToFire.postfire()) {
                        // This actor requests not to be fired again.
                        _disableActor(actorToFire);
                        break;
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Examples of ptolemy.actor.Actor.fire()

                    if (_debugging) {
                        _debug("Fire event generator : "
                                + ((Nameable) actor).getName() + " at time "
                                + getModelTime());
                    }
                    actor.fire();
                }
            }
        } finally {
            _setExecutionPhase(CTExecutionPhase.UNKNOWN_PHASE);
        }
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Examples of ptolemy.actor.Actor.fire()

            } else {
                if (_debugging) {
                    _debug("Fire output actor: " + ((Nameable) actor).getName()
                            + " at time " + getModelTime());
                }
                actor.fire();
            }
        }

        _setExecutionPhase(CTExecutionPhase.UNKNOWN_PHASE);
    }
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Examples of ptolemy.actor.Actor.fire()

                if (_debugging && _verbose) {
                    _debug("Fire actor: " + ((Nameable) actor).getName()
                            + " at time " + getModelTime());
                }

                actor.fire();

                if (_debugging && _verbose) {
                    _debug("Postfire actor: " + ((Nameable) actor).getName()
                            + " at time " + getModelTime());
                }
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Examples of ptolemy.actor.Actor.fire()

            if (_debugging) {
                _debug("  firing..." + ((Nameable) next).getFullName());
            }

            next.fire();
        }

        // Time must be advanced after all dynamic actors are fired.
        _advanceModelTime();
    }
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Examples of ptolemy.actor.Actor.fire()

                                + "discrete output?");
            } else {
                if (_debugging) {
                    _debug("  firing..." + ((Nameable) next).getFullName());
                }
                next.fire();
            }
        }
    }

    /** Return the amount of history information needed by this solver.
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Examples of ptolemy.distributed.common.DistributedActor.fire()

                case INITIALIZE:
                    distributedActor.initialize();
                    break;

                case FIRE:
                    distributedActor.fire();
                    break;

                case ITERATE:
                    distributedActor.iterate(iterationCount);
                    break;
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