sphereTimer.getAlpha(), 1.0f, MaterialNames.BLACK_SHINY, drawImposter[2] );
drawSphereOrbit( modelMatrix, new Vec3( 10.0f, 1.0f, 0.0f ), new Vec3( 0.0f, 1.0f, 0.0f ), 10.0f,
sphereTimer.getAlpha() * 2.0f, 1.0f, MaterialNames.GOLD_METAL, drawImposter[3] );
if ( drawLights ) {
modelMatrix.push();
modelMatrix.translate( new Vec3( calcLightPosition() ) );
modelMatrix.scale( 0.5f );
glUseProgram( unlit.theProgram );