texRend.getCamera().setFrame(camera);
texRend.getCamera().setFrustum(camera);
texRend.getCamera().setProjectionMode(camera.getProjectionMode());
}
texRend.enforceStates(enforcedStates);
// draw to texture
if (spatial != null) {
texRend.render(spatial, _texture, Renderer.BUFFER_COLOR_AND_DEPTH);
} else {