Package eas.math.geometry

Examples of eas.math.geometry.Rectangle2D.lowerRightCorner()


       
        double puffer = 100;
        bound.setLeft(bound.upperLeftCorner().x + puffer);
        bound.setRight(bound.lowerRightCorner().x - puffer);
        bound.setTop(bound.upperLeftCorner().y + puffer);
        bound.setBottom(bound.lowerRightCorner().y - puffer);
       
        for (int j = 0; j < numGoodAgents; j++) {
            agent = new JasmineRobotWithoutMutationRegularSelection(
                    j,
                    env,
View Full Code Here


                    gutesGenom,
                    params);
            agent.implantBrain(brain);

            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
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                    params);
            agent.implantBrain(brain);

            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
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            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }

View Full Code Here

            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }

        for (int j = 0; j < numBadAgents; j++) {
View Full Code Here

                    schlechtesGenom,
                    params);
            agent.implantBrain(brain);

            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
View Full Code Here

                    params);
            agent.implantBrain(brain);

            pos = new Vector2D(
                    rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                    rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            richt = rand.nextDouble() * 360;
           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
View Full Code Here

           
            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
View Full Code Here

            while (!env.addCollidingAgent(
                    agent,
                    pos, richt)) {
                pos = new Vector2D(
                        rand.nextDouble() * (bound.lowerRightCorner().x - bound.upperLeftCorner().x) + bound.upperLeftCorner().x,
                        rand.nextDouble() * (bound.lowerRightCorner().y - bound.upperLeftCorner().y) + bound.upperLeftCorner().y);
            }
           
        }
       
        env.getJasmineAgents();
View Full Code Here

       
        Rectangle2D bound = new Rectangle2D(env.getBoundingBox(false));
       
        double puffer = 100;
        bound.setLeft(bound.upperLeftCorner().x + puffer);
        bound.setRight(bound.lowerRightCorner().x - puffer);
        bound.setTop(bound.upperLeftCorner().y + puffer);
        bound.setBottom(bound.lowerRightCorner().y - puffer);
       
        for (int j = 0; j < numGoodAgents; j++) {
            agent = new JasmineRobotWithoutMutationMatrixSelection(
View Full Code Here

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