+ this.winkel.get(i))) {
this.drehen.set(i, !this.drehen.get(i));
this.winkel.set(i, this.random.nextDouble() * 0.25);
}
} else {
if (null != umg.dreheWand(
this.waende.get(i),
umg.getDynDrehWinkel()[this.waende.get(i)]
* 180 / Math.PI
- this.winkel.get(i))) {
this.drehen.set(i, !this.drehen.get(i));