Examples of draw()


Examples of charva.awt.Component.draw()

      /* Note that we draw the component even if isVisible() would be
       * false; it doesn't make sense to make a component invisible
       * in a JTabbedPane.
       */
      component.draw(toolkit);
  }
    }

    /** Removes the tab and component which corresponds to the specified
     * index.
 
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Examples of cofh.lib.gui.element.TabBase.draw()

      if (!tab.isVisible()) {
        continue;
      }
      // TODO: convert these over to foreground/background (maybe logic for top/bottom tabs?)
      if (tab.side == TabBase.LEFT) {
        tab.draw(0, yPosLeft);
        yPosLeft += tab.currentHeight;
      } else {
        tab.draw(xSize, yPosRight);
        yPosRight += tab.currentHeight;
      }
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Examples of com.ackgaming.entity.Bullet.draw()

        }
      }
     
      for(int i=0; i<bullets.size(); i++) {
        Bullet b = (Bullet) bullets.get(i);
          b.draw();
      }
     
      for(int i=0; i<blocks.size(); i++) {
        if(blocks.get(i) instanceof BasicBlock) {
          BasicBlock b = (BasicBlock) blocks.get(i);
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Examples of com.ackgaming.entity.blocks.BasicBlock.draw()

      }
     
      for(int i=0; i<blocks.size(); i++) {
        if(blocks.get(i) instanceof BasicBlock) {
          BasicBlock b = (BasicBlock) blocks.get(i);
            b.draw();
        } else if(blocks.get(i) instanceof SecondBlock) {
          SecondBlock b = (SecondBlock) blocks.get(i);
          b.draw();
        } else if(blocks.get(i) instanceof ThirdBlock) {
          ThirdBlock b = (ThirdBlock) blocks.get(i);
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Examples of com.ackgaming.entity.blocks.BonusLifeBlock.draw()

        } else if(blocks.get(i) instanceof ThirdBlock) {
          ThirdBlock b = (ThirdBlock) blocks.get(i);
        b.draw();
        } else if(blocks.get(i) instanceof BonusLifeBlock) {
          BonusLifeBlock b = (BonusLifeBlock) blocks.get(i);
        b.draw();
        }
      }
    }
 
    @Override
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Examples of com.ackgaming.entity.blocks.SecondBlock.draw()

        if(blocks.get(i) instanceof BasicBlock) {
          BasicBlock b = (BasicBlock) blocks.get(i);
            b.draw();
        } else if(blocks.get(i) instanceof SecondBlock) {
          SecondBlock b = (SecondBlock) blocks.get(i);
          b.draw();
        } else if(blocks.get(i) instanceof ThirdBlock) {
          ThirdBlock b = (ThirdBlock) blocks.get(i);
        b.draw();
        } else if(blocks.get(i) instanceof BonusLifeBlock) {
          BonusLifeBlock b = (BonusLifeBlock) blocks.get(i);
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Examples of com.ackgaming.entity.blocks.ThirdBlock.draw()

        } else if(blocks.get(i) instanceof SecondBlock) {
          SecondBlock b = (SecondBlock) blocks.get(i);
          b.draw();
        } else if(blocks.get(i) instanceof ThirdBlock) {
          ThirdBlock b = (ThirdBlock) blocks.get(i);
        b.draw();
        } else if(blocks.get(i) instanceof BonusLifeBlock) {
          BonusLifeBlock b = (BonusLifeBlock) blocks.get(i);
        b.draw();
        }
      }
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Examples of com.ackgaming.entity.items.BonusLifeItem.draw()

      g.drawString("Lives: " + lives, 420, 430);
     
      for(int i=0; i<drops.size(); i++) {
        if(drops.get(i) instanceof BonusLifeItem) {
          BonusLifeItem t = (BonusLifeItem) drops.get(i);
            t.draw();
        }
      }
     
      for(int i=0; i<bullets.size(); i++) {
        Bullet b = (Bullet) bullets.get(i);
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Examples of com.ardor3d.scenegraph.Mesh.draw()

                        context.enforceState(_tranparentCull);
                        context.enforceState(_transparentZBuff);

                        // first render back-facing tris only
                        _tranparentCull.setCullFace(CullState.Face.Front);
                        mesh.draw(renderer);

                        // revert z state
                        context.clearEnforcedState(StateType.ZBuffer);
                        if (oldZState != null) {
                            context.enforceState(oldZState);
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Examples of com.ardor3d.scenegraph.Spatial.draw()

                    }
                }
            }

            // go ahead and draw as usual
            spatial.draw(renderer);
        }
    }

    private class TransparentComparator implements Comparator<Spatial> {
        public int compare(final Spatial o1, final Spatial o2) {
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