Examples of doRevive()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.doRevive()

    {
      if (activeChar.isInsideZone(L2Character.ZONE_EVENT))
      {
      if (activeChar.isDead())
      {
        activeChar.doRevive();
      }
      activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
      }
    }
   
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.doRevive()

    {
      if (activeChar.isInsideZone(L2Character.ZONE_DM))
      {
      if (activeChar.isDead())
      {
        activeChar.doRevive();
      }
      activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
      }
    }
   
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.doRevive()

   
     if (activeChar.isInsideZone(L2Character.ZONE_KAMALOKA) && !activeChar.isInKamaloka())
      {
      if (activeChar.isDead())
      {
        activeChar.doRevive();
      }
      activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
      }
   
    EnterGM(activeChar);
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Examples of l2p.gameserver.model.L2Character.doRevive()

        L2Player deadplayer = (L2Player) target;
        deadplayer.restoreExp();
      }
      target.broadcastPacket(new SocialAction(target.getObjectId(), 15));
      target.broadcastPacket(new Revive(target));
      target.doRevive();
    }
    else
    {
      activeChar.sendPacket(Msg.INVALID_TARGET);
    }
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Examples of lineage2.gameserver.model.Player.doRevive()

    {
      return;
    }
    if (!_forPet)
    {
      player.doRevive(_power);
    }
    else if (player.getSummonList().getPet() != null)
    {
      player.getSummonList().getPet().doRevive(_power);
    }
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Examples of lineage2.gameserver.model.Player.doRevive()

    switch (_restartType)
    {
      case AGATHION:
        if (activeChar.isAgathionResAvailable())
        {
          activeChar.doRevive(100);
        }
        else
        {
          activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
        }
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Examples of lineage2.gameserver.model.Player.doRevive()

        }
        break;
      case FIXED:
        if (activeChar.getPlayerAccess().ResurectFixed)
        {
          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 13300, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
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Examples of lineage2.gameserver.model.Player.doRevive()

          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 13300, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 10649, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
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Examples of lineage2.gameserver.model.Player.doRevive()

          activeChar.doRevive(100);
        }
        else if (ItemFunctions.removeItem(activeChar, 10649, 1, true) == 1)
        {
          activeChar.sendPacket(SystemMsg.YOU_HAVE_USED_THE_FEATHER_OF_BLESSING_TO_RESURRECT);
          activeChar.doRevive(100);
        }
        else
        {
          activeChar.sendPacket(ActionFail.STATIC, new Die(activeChar));
        }
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