{
GL11.glRotatef(telemeter.clientData[4], -1, 0, 0);
GL11.glTranslatef(0, entity.height / 4, 0);
}
RenderPlayerGC.flagThermalOverride = true;
renderEntity.doRender(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F);
RenderPlayerGC.flagThermalOverride = false;
}
//TODO Cross-dimensional tracking (i.e. old entity setDead, new entity created)
//TODO Deal with text off screen (including where localizations longer than English)