// Add swarm effects
if (worldObj.getTotalWorldTime() % 200 * 10 == 0)
onQueenChange(inventory.getStackInSlot(SLOT_QUEEN));
if (getErrorState() == EnumErrorCode.OK)
queen.doFX(beekeepingLogic.getEffectData(), this);
if (getErrorState() == EnumErrorCode.OK && worldObj.getTotalWorldTime() % 50 == 0) {
float f = xCoord + 0.5F;
float f1 = yCoord + 0.0F + (worldObj.rand.nextFloat() * 6F) / 16F;
float f2 = zCoord + 0.5F;