Examples of doCounterAttack()


Examples of lineage2.gameserver.model.Creature.doCounterAttack()

            realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
          }
          realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
          if (!reflected)
          {
            realTarget.doCounterAttack(this, activeChar, false);
          }
        }
        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }
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Examples of lineage2.gameserver.model.Creature.doCounterAttack()

              hp = (damage - targetCP) * _absorbPart;
            }
            realTarget.reduceCurrentHp(damage, reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
            if (!reflected)
            {
              realTarget.doCounterAttack(this, activeChar, false);
            }
          }
          if ((_absorbAbs == 0) && (_absorbPart == 0))
          {
            continue;
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Examples of lineage2.gameserver.model.Creature.doCounterAttack()

            realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
          }
          realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
          if (!reflected)
          {
            realTarget.doCounterAttack(this, activeChar, false);
          }
        }
        if (realTarget.isPlayable() || realTarget.isMonster())
        {
          activeChar.setConsumedSouls(activeChar.getConsumedSouls() + _numSouls, null);
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Examples of lineage2.gameserver.model.Creature.doCounterAttack()

          realTarget.reduceCurrentHp(info.lethal_dmg, info.reflectableDamage, activeChar, this, true, true, false, false, false, false, false);
        }
        realTarget.reduceCurrentHp(info.damage, info.reflectableDamage, activeChar, this, true, true, false, true, false, false, true);
        if (!reflected)
        {
          realTarget.doCounterAttack(this, activeChar, false);
        }
      }
      getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
    }
    chargePlayer((Player) activeChar, getId());
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