RandomAccessibleInterval<BitType> adapter = mask;
long [] offset = new long[display.numDimensions()];
AxisType [] dAxes = new AxisType [] { Axes.Y, Axes.X };
for (int j=0; j<dAxes.length; j++) {
int i = overlay.dimensionIndex(dAxes[j]);
offset[j] = display.getLongPosition(dAxes[j]) - oView.getLongPosition(dAxes[j]);
if (i != j) {
/*
* Perform an axis permutation.
*/