ShaderCode tsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, this.getClass(),
"shaders", "shaders/bin", "transparents", true);
ShaderCode tsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, this.getClass(),
"shaders", "shaders/bin", "transparents", true);
tsVp.defaultShaderCustomization(gl, true, true);
tsFp.defaultShaderCustomization(gl, true, true);
transparentsShader = new ShaderProgram();
transparentsShader.add(tsVp);
transparentsShader.add(tsFp);
if(!transparentsShader.link(gl, System.err)) {