// mark next move (if not marked in props)
if (showNextMove) {
SGFNodeIterator i = lastMoveNode.iterator();
if (i.next(true) != null) {
try {
SGFMove m = i.current().getMoveProperty();
if (isInView(m) && (getWit(m).bits & WIT.PURE_MARK) == 0)
getWit(m).addMark(WIT.CIRCLE);
} catch (SGFPropertyNotFoundException e) {
// DO NOTHING
}