while (end.length() < 3) end = "0" + end;
MonolithFile f = GruntzGame.resourceManager().rez().file(image + "/FRAME" + end, "pid");
if (f == null) break;
MonolithPID pid = new MonolithPID(f);
images.add(pid.image());
offsets.add(pid.offset());
j++;
}
fAni = new AnimatedSprite(images.toArray(new Image[images.size()]), offsets.toArray(new Vector2f[offsets.size()]));
} else {
fAni = new MonolithANI(GruntzGame.resourceManager().rez().file(animation, "ani"), image).sprite();