shapeRenderer.begin();
shapeRenderer.vertexUV(-7.0F, -2.0F, -2.0F, 0.0F, unknown4);
shapeRenderer.vertexUV(-7.0F, -2.0F, 2.0F, unknown3, unknown4);
shapeRenderer.vertexUV(-7.0F, 2.0F, 2.0F, unknown3, unknown5);
shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown5);
shapeRenderer.end();
GL11.glNormal3f(-unknown6, 0.0F, 0.0F);
shapeRenderer.begin();
shapeRenderer.vertexUV(-7.0F, 2.0F, -2.0F, 0.0F, unknown4);