var11.vertexUV((float)var9.level.width, 0.0F, (float)(var7 + var5), (float)var5, var12);
var11.vertexUV((float)var9.level.width, var12, (float)(var7 + var5), (float)var5, 0.0F);
var11.vertexUV((float)var9.level.width, var12, (float)var7, 0.0F, 0.0F);
}
var11.end();
GL11.glEndList();
GL11.glNewList(this.listId + 1, 4864);
var9 = this;
GL11.glColor3f(1.0F, 1.0F, 1.0F);
var10 = this.level.getWaterLevel();