Package com.l2jfrozen.gameserver.network.serverpackets

Examples of com.l2jfrozen.gameserver.network.serverpackets.SystemMessage.addItemName()


      }
      else
      {
        SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
        if (magicId == 2005)
          sm.addItemName(728);
        else if (magicId == 2003)
          sm.addItemName(726);
        // Message greater cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 2)
          sm.addItemName(5592);
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      {
        SystemMessage sm = new SystemMessage(SystemMessageId.USE_S1);
        if (magicId == 2005)
          sm.addItemName(728);
        else if (magicId == 2003)
          sm.addItemName(726);
        // Message greater cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 2)
          sm.addItemName(5592);
        // Message cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 1)
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          sm.addItemName(728);
        else if (magicId == 2003)
          sm.addItemName(726);
        // Message greater cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 2)
          sm.addItemName(5592);
        // Message cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 1)
          sm.addItemName(5591);
        else
          sm.addSkillName(magicId, skill.getLevel());
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        // Message greater cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 2)
          sm.addItemName(5592);
        // Message cp potions like retail
        else if (magicId == 2166 && skill.getLevel() == 1)
          sm.addItemName(5591);
        else
          sm.addSkillName(magicId, skill.getLevel());
       
        // Skill 2046 is used only for animation on pets
        if (magicId != 2046)
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        playerIU.addNewItem(item);
      }

      // Send Char Buy Messages
      SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
      sm.addItemName(rewradItemId);
      sm.addNumber(rewradItemCount);
      player.sendPacket(sm);
      sm = null;

      //manor.getCastle().setCropAmount(itemId, manor.getCastle().getCrop(itemId, CastleManorManager.PERIOD_CURRENT).getAmount() - count);
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    if (!activeChar.getFloodProtectors().getFirework().tryPerformAction("firework"))
    {
      SystemMessage sm = new SystemMessage(SystemMessageId.S1_CANNOT_BE_USED);
      sm.addItemName(itemId);
      activeChar.sendPacket(sm);
      return;
    }

    if(activeChar.isCastingNow())
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        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(item);
        _playerOne.sendPacket(iu);
       
        SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        sm.addItemName(item.getItemId());
        sm.addNumber(_gpreward);
        _playerOne.sendPacket(sm);
      }
      catch (Exception e)
      {
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        InventoryUpdate iu = new InventoryUpdate();
        iu.addModifiedItem(item);
        _playerTwo.sendPacket(iu);
       
        SystemMessage sm = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        sm.addItemName(item.getItemId());
        sm.addNumber(_gpreward);
        _playerTwo.sendPacket(sm);
      }
      catch (Exception e)
      {
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        defaulted = true;
      }
      else if (player.isCursedWeaponEquiped())
      {
        sm = new SystemMessage(SystemMessageId.CANNOT_JOIN_OLYMPIAD_POSSESSING_S1);
        sm.addItemName(player.getCursedWeaponEquipedId());
        defaulted = true;
      }
      else if (player.getInventoryLimit()*0.8 <= player.getInventory().getSize())
      {
        sm = new SystemMessage(SystemMessageId.SINCE_80_PERCENT_OR_MORE_OF_YOUR_INVENTORY_SLOTS_ARE_FULL_YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD);
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    else
    {
      if(count > 1)
      {
        SystemMessage smsg = new SystemMessage(SystemMessageId.EARNED_S2_S1_S);
        smsg.addItemName(item.getItemId());
        smsg.addNumber(count);
        getPlayer().sendPacket(smsg);
        smsg = null;
      }
      else
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