Package com.jme3.scene.plugins.ogre

Examples of com.jme3.scene.plugins.ogre.SkeletonLoader.load()


        // assetManager.loadTexture("textures/terrain/heightMaps/heightMap256x256_01.gif");
        // assetManager.loadTexture("textures/terrain/heightMaps/heightMap512x512_02.gif");

        ImageBasedHeightMap heightMap;
        heightMap = new ImageBasedHeightMap(heightMapImage.getImage());
        heightMap.load(false, false);

        float[][][] data = VoxelState.loadFromHeightMap(heightMap, VoxelMode.LINE_2D);

        /*
         * create terrain material
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        int potSize = Math.max(potWidth, potHeight);

        BufferedImage scaled = scaleDown(original, potSize, potSize);

        AWTLoader loader = new AWTLoader();
        Image output = loader.load(scaled, false);

        image.setWidth(potSize);
        image.setHeight(potSize);
        image.setDepth(0);
        image.setData(output.getData(0));
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        ArrayList<ByteBuffer> output = new ArrayList<ByteBuffer>();
        int totalSize = 0;
        Format format = null;
       
        while (height >= 1 || width >= 1){
            Image converted = loader.load(current, false);
            format = converted.getFormat();
            output.add(converted.getData(0));
            totalSize += converted.getData(0).capacity();

            if(height == 1 || width == 1) {
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    g = bottom.createGraphics();
    g.setColor(bottomColor);
    g.fillRect(0, 0, texSize, texSize);

    AWTLoader loader = new AWTLoader();
    Image sideImg = loader.load(sides, false);
    Image topImg = loader.load(top, false);
    Image bottomImg = loader.load(bottom, false);
    Texture2D sideTex = new Texture2D(sideImg);
    Texture2D topTex = new Texture2D(topImg);
    Texture2D bottomTex = new Texture2D(bottomImg);
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    g.setColor(bottomColor);
    g.fillRect(0, 0, texSize, texSize);

    AWTLoader loader = new AWTLoader();
    Image sideImg = loader.load(sides, false);
    Image topImg = loader.load(top, false);
    Image bottomImg = loader.load(bottom, false);
    Texture2D sideTex = new Texture2D(sideImg);
    Texture2D topTex = new Texture2D(topImg);
    Texture2D bottomTex = new Texture2D(bottomImg);
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    g.fillRect(0, 0, texSize, texSize);

    AWTLoader loader = new AWTLoader();
    Image sideImg = loader.load(sides, false);
    Image topImg = loader.load(top, false);
    Image bottomImg = loader.load(bottom, false);
    Texture2D sideTex = new Texture2D(sideImg);
    Texture2D topTex = new Texture2D(topImg);
    Texture2D bottomTex = new Texture2D(bottomImg);

    return SkyFactory.createSky(assetManager, sideTex, sideTex, sideTex, sideTex, topTex, bottomTex);
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