} else {
if (filter == null || filter.displayObject(physicsObject)) {
logger.log(Level.FINE, "Create new debug GhostObject");
//create new spatial
Node node = new Node(physicsObject.toString());
node.addControl(new BulletGhostObjectDebugControl(this, physicsObject));
ghosts.put(physicsObject, node);
physicsDebugRootNode.attachChild(node);
}
}
}