Package com.jme3.font

Examples of com.jme3.font.BitmapText.addControl()


        }
        else {
          n.setLocalTranslation(0f, 2.8f, 0f);
          logger.finest("Healthbar by Code @ "+n.getLocalTranslation());
        }
        n.addControl(new BillboardControl());
//        n.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
//        n.updateGeometricState();

      return n; 
  }
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            } else {
                if (filter == null || filter.displayObject(physicsObject)) {
                    logger.log(Level.FINE, "Create new debug RigidBody");
                    //create new spatial
                    Node node = new Node(physicsObject.toString());
                    node.addControl(new BulletRigidBodyDebugControl(this, physicsObject));
                    bodies.put(physicsObject, node);
                    physicsDebugRootNode.attachChild(node);
                }
            }
        }
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            } else {
                if (filter == null || filter.displayObject(physicsObject)) {
                    logger.log(Level.FINE, "Create new debug Joint");
                    //create new spatial
                    Node node = new Node(physicsObject.toString());
                    node.addControl(new BulletJointDebugControl(this, physicsObject));
                    joints.put(physicsObject, node);
                    physicsDebugRootNode.attachChild(node);
                }
            }
        }
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            } else {
                if (filter == null || filter.displayObject(physicsObject)) {
                    logger.log(Level.FINE, "Create new debug GhostObject");
                    //create new spatial
                    Node node = new Node(physicsObject.toString());
                    node.addControl(new BulletGhostObjectDebugControl(this, physicsObject));
                    ghosts.put(physicsObject, node);
                    physicsDebugRootNode.attachChild(node);
                }
            }
        }
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            } else {
                if (filter == null || filter.displayObject(physicsObject)) {
                    logger.log(Level.FINE, "Create new debug Character");
                    //create new spatial
                    Node node = new Node(physicsObject.toString());
                    node.addControl(new BulletCharacterDebugControl(this, physicsObject));
                    characters.put(physicsObject, node);
                    physicsDebugRootNode.attachChild(node);
                }
            }
        }
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            } else {
                if (filter == null || filter.displayObject(physicsObject)) {
                    logger.log(Level.FINE, "Create new debug Vehicle");
                    //create new spatial
                    Node node = new Node(physicsObject.toString());
                    node.addControl(new BulletVehicleDebugControl(this, physicsObject));
                    vehicles.put(physicsObject, node);
                    physicsDebugRootNode.attachChild(node);
                }
            }
        }
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    // The capsule clipping problem is going to be intrinsic to any object model which isn't using forces to adjust it's position smoothly.

    SphereCollisionShape sphereShape = new SphereCollisionShape(PLAYER_RADIUS);
    CharacterControl player = new CharacterControl(sphereShape, 2f);
    // Attach physical properties to model and PhysicsSpace
    playerNode.addControl(player);
    physicsSpace.add(player);

    return player;
  }
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   */
  public static Node createPhysicsTestNode(AssetManager manager, CollisionShape shape, float mass) {

    Node node = new Node("PhysicsNode");
    RigidBodyControl control = new RigidBodyControl(shape, mass);
    node.addControl(control);
    return node;
  }

  /**
   * creates the necessary inputlistener and action to shoot balls from teh camera
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