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SlickEngine engine = SlickEngine.getInstance(); engine.setTargetFrameRate(100); Level level = Levelloader .asyncLoadLevel("resources/levels/up-to-the-sky.txt"); engine.switchState(level); engine.start(); } }
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World world = new World(1000, 300, 1); world.setZoom(3000); world.add(new Ground(world, new Vector(300, 300), new Vector(800, 20))); engine.switchState(world); engine.start(); } }