}
final Vector3 wanderTarget = _wanderTargets.get(index);
wanderTarget.addLocal(calcNewJitter(), calcNewJitter(), calcNewJitter());
wanderTarget.normalizeLocal();
wanderTarget.multiplyLocal(_wanderRadius);
_workVect.set(particle.getVelocity()).normalizeLocal().multiplyLocal(_wanderDistance);
_workVect.addLocal(wanderTarget).normalizeLocal();
_workVect.multiplyLocal(particle.getVelocity().length());