Package com.ardor3d.math

Examples of com.ardor3d.math.Transform.multiply()


     */
    public void poseUpdated(final SkeletonPose pose) {
        // only update if we have something attached.
        if (_attachment != null) {
            final Transform t = pose.getGlobalJointTransforms()[_jointIndex];
            t.multiply(_offset, _store);
            _attachment.setTransform(_store);
        }
    }
}
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                    t.applyForwardVector(v);
                    t.translate(v);
                    Vector3.releaseTempInstance(v);

                    // apply our local transform
                    t.multiply(_localTransform, _worldTransform);
                    Transform.releaseTempInstance(t);
                } else {
                    _parent.getWorldTransform().multiply(_localTransform, _worldTransform);
                }
            } else {
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