Package com.ardor3d.extension.animation.skeletal

Source Code of com.ardor3d.extension.animation.skeletal.AttachmentPoint

/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/

package com.ardor3d.extension.animation.skeletal;

import com.ardor3d.math.Transform;
import com.ardor3d.math.type.ReadOnlyTransform;
import com.ardor3d.scenegraph.Spatial;

/**
* A pose listener whose purpose is to update the transform of a Spatial to align with a specific joint of the
* SkeletonPose we are listening to. Note that this is in the coordinate space of the pose, so the managed spatial
* should be a sibling to the skin mesh we are attaching to, or likewise similarly transformed.
*/
public class AttachmentPoint implements PoseListener {

    /** The index of the joint we are listening to. */
    private short _jointIndex;

    /** The spatial we are moving around. */
    private Spatial _attachment;

    /** An offset from the joint's position to use when placing the spatial attachment. */
    private final Transform _offset = new Transform();

    /** A scratch-paper transform object for calculations. */
    private final Transform _store = new Transform();

    /** A name used to identify this attachment point. */
    private String _name;

    /**
     * Create a new attachment point.
     *
     * @param name
     *            used to identify this attachment point.
     */
    public AttachmentPoint(final String name) {
        setName(name);
    }

    /**
     * Create a new attachment point.
     *
     * @param name
     *            used to identify this attachment point.
     * @param jointIndex
     *            the joint index to listen to.
     * @param attachment
     *            the spatial to manage transformation of.
     * @param offset
     *            an offset to add to the joint's transform before updating the attachment spatial.
     */
    public AttachmentPoint(final String name, final short jointIndex, final Spatial attachment,
            final ReadOnlyTransform offset) {
        this(name);
        setJointIndex(jointIndex);
        setAttachment(attachment);
        setOffset(offset);
    }

    public String getName() {
        return _name;
    }

    public void setName(final String name) {
        _name = name;
    }

    public Spatial getAttachment() {
        return _attachment;
    }

    public void setAttachment(final Spatial attachment) {
        _attachment = attachment;
    }

    public int getJointIndex() {
        return _jointIndex;
    }

    public void setJointIndex(final short jointIndex) {
        _jointIndex = jointIndex;
    }

    public ReadOnlyTransform getOffset() {
        return _offset;
    }

    public void setOffset(final ReadOnlyTransform offset) {
        _offset.set(offset);
    }

    /**
     * Move our managed spatial to align with the referenced joint's position in the given pose, modified by our offset.
     * See class javadoc for more information.
     */
    public void poseUpdated(final SkeletonPose pose) {
        // only update if we have something attached.
        if (_attachment != null) {
            final Transform t = pose.getGlobalJointTransforms()[_jointIndex];
            t.multiply(_offset, _store);
            _attachment.setTransform(_store);
        }
    }
}
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