{
//Liquid
if (renderPass == 0)
{
LavaTankLogic logic = (LavaTankLogic) world.getTileEntity(x, y, z);
if (logic.containsFluid())
{
FluidStack liquid = logic.tank.getFluid();
renderer.setRenderBounds(0.001, 0.001, 0.001, 0.999, logic.getFluidAmountScaled(), 0.999);
Fluid fluid = liquid.getFluid();
BlockSkinRenderHelper.renderLiquidBlock(fluid.getStillIcon(), fluid.getStillIcon(), x, y, z, renderer, world, false, fluid.getColor(liquid));