thread.setDaemon(true);
thread.start();
// We don't keep hold of the thread as we're never going to join it; terminating the socket will let cause it to stop, finish and be GCd
final FudgeConnectionStateListener stateListener = _stateListener;
if (stateListener != null) {
stateListener.connectionReset(this);
}
}
@Override
protected void socketClosed() {