@EventHandler(priority=EventPriority.MONITOR, ignoreCancelled=true)
public void blockBreak(BlockBreakEvent event)
{
AutoRefMatch match = plugin.getMatch(event.getBlock().getWorld());
if (match != null) match.checkWinConditions();
}
@EventHandler(priority=EventPriority.MONITOR, ignoreCancelled=true)
public void blockInteract(PlayerInteractEvent event)
{