Examples of checkSSMatch()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

     
      L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(itemToRemove.getEquipSlot());
      InventoryUpdate iu = new InventoryUpdate();
      for (L2ItemInstance element : unequiped)
      {
        activeChar.checkSSMatch(null, element);
        iu.addModifiedItem(element);
      }
     
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

      L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();

      for(L2ItemInstance element : unequiped)
      {
        activeChar.checkSSMatch(null, element);

        iu.addModifiedItem(element);
      }
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

    // show the update in the inventory
    InventoryUpdate iu = new InventoryUpdate();

    for(L2ItemInstance element : unequiped)
    {
      activeChar.checkSSMatch(null, element);

      iu.addModifiedItem(element);
    }

    activeChar.sendPacket(iu);
View Full Code Here

Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

        if (wep == null)
        {
          wep = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
        }
       
        activeChar.checkSSMatch(item, wep);
       
      }
     
      // Remove the item if it's equiped
      if (isEquiped)
View Full Code Here

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

              SystemMessage sm = null;
              L2ItemInstance old = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LRHAND);
              if (old == null)
                old = activeChar.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

              activeChar.checkSSMatch(item, old);

              if (isEquiped)
                {
                if (item.getEnchantLevel() > 0)
                {
View Full Code Here

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

        {
          L2ItemInstance[] unequiped = player.getInventory().unEquipItemInSlotAndRecord(getEquipSlot());
          InventoryUpdate iu = new InventoryUpdate();
          for (int i = 0; i < unequiped.length; i++)
          {
            player.checkSSMatch(null, unequiped[i]);
            iu.addModifiedItem(unequiped[i]);
          }
          player.sendPacket(iu);
        }
View Full Code Here

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

    // show the update in the inventory
    InventoryUpdate iu = new InventoryUpdate();

    for (int i = 0; i < unequiped.length; i++)
    {
            activeChar.checkSSMatch(null, unequiped[i]);

      iu.addModifiedItem(unequiped[i]);
    }

    activeChar.sendPacket(iu);
View Full Code Here

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

      L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInBodySlotAndRecord(item.getItem().getBodyPart());
      InventoryUpdate iu = new InventoryUpdate();
      for (int i = 0; i < unequiped.length; i++)
      {
        activeChar.checkSSMatch(null, unequiped[i]);

        iu.addModifiedItem(unequiped[i]);
      }
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();
View Full Code Here

Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkSSMatch()

      L2ItemInstance[] unequiped =
        activeChar.getInventory().unEquipItemInSlotAndRecord(itemToRemove.getEquipSlot());
      InventoryUpdate iu = new InventoryUpdate();
      for (int i = 0; i < unequiped.length; i++)
      {
        activeChar.checkSSMatch(null, unequiped[i]);

        iu.addModifiedItem(unequiped[i]);
      }
      activeChar.sendPacket(iu);
      activeChar.broadcastUserInfo();
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.