if ((mPd[0].mLife <= 0) && (mPd[1].mLife<=0))
{
player.restoreQuestState();
player.incDraw();
player.addDollar((aiplayer.getWinMoney()+1)/2);
player.checkQuestAfterGame(match, false);
}
else if (mPd[0].mLife <= 0)
{
player.restoreQuestState();
player.incLose();