Examples of checkPvpSkill()


Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkPvpSkill()

              if(((L2PcInstance) obj).getAppearance().getInvisible())
              {
                continue;
              }

              if(!src.checkPvpSkill(obj, this))
              {
                continue;
              }

              /*
 
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Examples of com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance.checkPvpSkill()

          if(obj == cha)
          {
            continue;
          }
         
          if(src!=null && !src.checkPvpSkill(obj, this))
          {
            continue;
          }

          target = (L2Character) obj;
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkPvpSkill()

                        if (!GeoData.getInstance().canSeeTarget(activeChar, obj))
                          continue;
                            // check if both attacker and target are L2PcInstances and if they are in same party
                            if (obj instanceof L2PcInstance)
                            {
                              if(!src.checkPvpSkill(obj, this)) continue;
                              if((src.getParty() != null && ((L2PcInstance) obj).getParty() != null) && src.getParty().getPartyLeaderOID() == ((L2PcInstance) obj).getParty().getPartyLeaderOID())
                                    continue;
                                if(!srcInArena && !(((L2Character)obj).isInsideZone(L2Character.ZONE_PVP) && !((L2Character)obj).isInsideZone(L2Character.ZONE_SIEGE)))
                                {
                                    if(src.getClanId() != 0 && src.getClanId() == ((L2PcInstance)obj).getClanId())
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.checkPvpSkill()

                            }

                            if (!Util.checkIfInRange(radius, activeChar, newTarget, true)) continue;

                            // Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met
                            if (!player.checkPvpSkill(newTarget, this)) continue;

                            if (onlyFirst == false) targetList.add((L2Character) newTarget);
                            else return new L2Character[] {(L2Character) newTarget};

                        }
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