}
// but the danger isn't over yet! landing from a jump can be risky!
if ((overallMoveType == IEntityMovementType.MOVE_JUMP) && !entity.isMakingDfa()) {
// check for damaged criticals
rollTarget = entity.checkLandingWithDamage(overallMoveType);
if (rollTarget.getValue() != TargetRoll.CHECK_FALSE) {
nagReport.append(SharedUtility.addNag(rollTarget));
}
// jumped into water?
IHex hex = client.game.getBoard().getHex(curPos);