{
int objectId = _items[i * 2 + 0];
int count = _items[i * 2 + 1];
// Check validity of requested item
L2ItemInstance item = player.checkItemManipulation(objectId, count, "deposit");
if(item == null)
{
_log.warning("Error depositing a warehouse object for char " + player.getName() + " (validity check)");
_items[i * 2 + 0] = 0;
_items[i * 2 + 1] = 0;